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Insurrection (Planechase)

Insurrection

Planechase — rare

Sorcery

Insurrection rulings:

There are no rulings for Insurrection.

Insurrection (Planechase)

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9.1/10

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Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

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Rowan Fearless Sparkmage

Rowan, Fearless Sparkmage

Legendary Planeswalker — Rowan

+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
?2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
?9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

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Tibalt the FiendBlooded

Tibalt, the Fiend-Blooded

Legendary Planeswalker — Tibalt

+1: Draw a card, then discard a card at random.
?4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
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Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

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Dihada Binder of Wills

Dihada, Binder of Wills

Legendary Planeswalker — Dihada

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
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Mob Rule

Mob Rule

Sorcery

Choose one —
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Harness by Force

Harness by Force

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

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In the Darkness Bind Them

In the Darkness Bind Them

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
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Mass Mutiny

Mass Mutiny

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For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Molten Primordial

Molten Primordial

Creature — Avatar (6/4)

Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Seize the Spotlight

Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

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Legendary Planeswalker — Saheeli

+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
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Push  Pull

Push // Pull

Sorcery // Sorcery

Destroy target tapped creature.

Pull

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Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

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Sokenzan Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

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Wake the Past

Wake the Past

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

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Burn Down the House

Burn Down the House

Sorcery

Choose one —
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Comet Stellar Pup

Comet, Stellar Pup

Legendary Planeswalker — Comet

0: Roll a six-sided die.
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3 — [?1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [?2].
6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

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Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

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Orcus Prince of Undeath

Orcus, Prince of Undeath

Legendary Creature — Demon (5/3)

Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
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