Soul Warden
Planechase — common
Creature — Human Cleric
Soul Warden rulings:
There are no rulings for Soul Warden.
Planechase — common
Creature — Human Cleric
Soul Warden rulings:
There are no rulings for Soul Warden.
TCGPlayer low price:
Buy now! ▶Creature — Elf Shaman (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Creature — Human Wizard (1/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
Legendary Creature — Phyrexian Kor Cleric (2/2)
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Creature — Elf Druid (1/1)
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.
Creature — Cat Cleric (2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Luminous Phantom
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Creature — Halfling Citizen (1/1)
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Human Druid (3/2)
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
Legendary Creature — Dryad (2/5)
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Dinosaur (3/3)
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Legendary Enchantment Creature — Demigod (2/0)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Creature — Spirit Knight (4/4)
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Legendary Creature — Elf Noble (4/4)
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
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