Ancient Spider
Planeshift — rare
Creature — Spider
First strike; reach (This creature can block creatures with flying.)
It outlived both king and castle.
Planeshift — rare
Creature — Spider
First strike; reach (This creature can block creatures with flying.)
It outlived both king and castle.
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Buy now! ▶Creature — Human Soldier Archer (2/2)
First strike; reach (This creature can block creatures with flying.)
Legendary Creature — Human Ranger (3/3)
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Legendary Creature — Cat Warrior (3/2)
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Creature — Cat (3/3)
: Noble Panther gains first strike until end of turn.
Legendary Creature — Elf Archer (1/3)
Reach
Untap all Archers you control during each other player's untap step.
Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
Creature — Cat Warrior (2/3)
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
Creature — Human Soldier Archer Ranger (2/2)
First strike
: Regenerate Ranger en-Vec.
Creature — Elf Archer (2/5)
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
Legendary Creature — Human Knight (2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creature — Human Soldier Ally (0/0)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
Creature — Human Scout (2/4)
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Creature — Frog Beast (3/4)
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature — Cat Avatar (5/5)
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Legendary Creature — Elf Noble (2/2)
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Legendary Creature — Human Cleric (2/3)
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Creature — Human Druid (2/3)
: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Legendary Creature — Human Citizen (1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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