Crosis's Charm
Planeshift — uncommon
Instant
Crosis's Charm rulings:
There are no rulings for Crosis's Charm.
Planeshift — uncommon
Instant
Crosis's Charm rulings:
There are no rulings for Crosis's Charm.
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Buy now! ▶Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Creature — Human Wizard (0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Instant
Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Instant
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
Creature — Kraken Horror (7/8)
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand.
Legendary Planeswalker — Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."
?3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
?7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Instant
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Instant
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Creature — Cephalid Rogue (3/2)
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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