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Eladamri s Call (Planeshift)

Eladamri's Call

Planeshift — Rare

Instant

Eladamri's Call is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Eladamri s Call (Planeshift)
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Rating:

9.53/10

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Cards like Eladamri's Call in Standard format:

Grapple with the Past

Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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Open the Armory

Open the Armory

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Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

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Sylvan Scrying

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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Corpse Churn

Corpse Churn

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Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

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Leave    Chance
//

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Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Verdant Rebirth

Verdant Rebirth

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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

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Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Siren s Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
--
Natural Connection

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Destroy target attacking creature.

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Natural Obsolescence

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Put target artifact on the bottom of its owner's library.

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Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

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