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Marsh Crocodile (Planeshift)

Marsh Crocodile

Planeshift — Uncommon

Creature Crocodile

Marsh Crocodile is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Marsh Crocodile (Planeshift)
Price: PaperMTGO

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$0.21

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Rating:

4.36/10

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Cards like Marsh Crocodile in Standard format:

The Scarab God

The Scarab God

Legendary Creature God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9 /10
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Gisa and Geralf

Gisa and Geralf

Legendary Creature Human Wizard (4/4)

When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

8.5 /10
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Reflector Mage

Reflector Mage

Creature Human Wizard (2/3)

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

7.7 /10
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Storm Sculptor

Storm Sculptor

Creature Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

5 /10
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Hostage Taker

Hostage Taker

Creature Human Pirate (2/3)

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

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Neheb  the Worthy

Neheb, the Worthy

Legendary Creature Minotaur Warrior (2/2)

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

6.8 /10
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Dispersal Technician

Dispersal Technician

Creature Vedalken Artificer (3/2)

When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.

0.3 /10
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Murk Strider

Murk Strider

Creature Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

1.2 /10
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Prized Amalgam

Prized Amalgam

Creature Zombie (3/3)

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

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Tooth Collector

Tooth Collector

Creature Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

3.5 /10
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Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

4.1 /10
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Restoration Gearsmith

Restoration Gearsmith

Creature Human Artificer (3/3)

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

4.2 /10
$0.20
Gravedigger

Gravedigger

Creature Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

4.1 /10
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Decimator Beetle

Decimator Beetle

Creature Insect (4/5)

When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Midnight Scavengers

Midnight Scavengers

Creature Human Rogue (3/3)

When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

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Vizier of Deferment

Vizier of Deferment

Creature Human Cleric (2/2)

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3.3 /10
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Deadeye Plunderers

Deadeye Plunderers

Creature Human Pirate (3/3)

Deadeye Plunderers gets +1/+1 for each artifact you control.

: Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

5.2 /10
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Champion of Wits

Champion of Wits

Creature Naga Wizard (2/1)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

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The Scorpion God

The Scorpion God

Legendary Creature God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
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Siren Lookout

Siren Lookout

Creature Siren Pirate (1/2)

Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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