Samite Pilgrim
Planeshift — common
Creature — Human Cleric
Sets Samite Pilgrim has been printed in:
Planeshift — common
Creature — Human Cleric
Sets Samite Pilgrim has been printed in:
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Buy now! ▶Creature — Wall (0/3)
Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.
Creature — Dog (2/2)
, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Human Soldier Scout (1/1)
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
Creature — Human Cleric (1/2)
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature — Harpy Beast (2/1)
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Creature — Human Wizard (2/2)
, : Target creature gains flying and becomes blue until end of turn.
Creature — Kavu (3/4)
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Creature — Goblin (2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.
Creature — Griffin (2/2)
Flying
: Target permanent becomes white until end of turn.
Creature — Zombie (1/1)
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Bird (1/1)
Flying
White spells and black spells you cast cost less to cast.
Creature — Insect (2/1)
Red spells and white spells you cast cost less to cast.
Creature — Kavu (1/1)
First strike
Black spells and green spells you cast cost less to cast.
Creature — Angel (2/2)
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
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