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Sleeping Potion (Planeshift)

Sleeping Potion

Planeshift — common

Enchantment — Aura

Sets Sleeping Potion has been printed in:

Sleeping Potion (Planeshift)

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Cards like Sleeping Potion in Planeshift:

Sisays Ingenuity

Sisay's Ingenuity

Enchantment — Aura

Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has ": Target creature becomes the color of your choice until end of turn."

3.6 /10
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Cloud Cover

Cloud Cover

Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

4.7 /10
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Escape Routes

Escape Routes

Enchantment

: Return target white or black creature you control to its owner's hand.

1 /10
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Heroic Defiance

Heroic Defiance

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

0.2 /10
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Keldon Mantle

Keldon Mantle

Enchantment — Aura

Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.

1.2 /10
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Planeswalkers Mischief

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.

2.1 /10
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Sinister Strength

Sinister Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+1 and is black.

1.6 /10
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Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.

4.3 /10
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Sunken Hope

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

4.2 /10
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Arctic Merfolk

Arctic Merfolk

Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

2.5 /10
$0.14
Hobble

Hobble

Enchantment — Aura

Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.

3 /10
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Insolence

Insolence

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

1.3 /10
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Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
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Phyrexian Tyranny

Phyrexian Tyranny

Enchantment

Whenever a player draws a card, that player loses 2 life unless they pay .

7.6 /10
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Stormscape Familiar

Stormscape Familiar

Creature — Bird (1/1)

Flying
White spells and black spells you cast cost less to cast.

7.1 /10
$0.30
Cavern Harpy

Cavern Harpy

Creature — Harpy Beast (2/1)

Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

5.8 /10
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Lashknife Barrier

Lashknife Barrier

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

2.9 /10
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Deadapult

Deadapult

Enchantment

, Sacrifice a Zombie: Deadapult deals 2 damage to any target.

1.4 /10
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Keldon Twilight

Keldon Twilight

Enchantment

At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.

2.7 /10
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Meddling Mage

Meddling Mage

Creature — Human Wizard (2/2)

As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.

5.3 /10
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