Sunscape Familiar
Planeshift — common
Creature — Wall
Sets Sunscape Familiar has been printed in:
Planeshift — common
Creature — Wall
Sets Sunscape Familiar has been printed in:
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Buy now! ▶Creature — Human Cleric (1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Kavu (1/1)
First strike
Black spells and green spells you cast cost less to cast.
Creature — Zombie (1/1)
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Creature — Bird (1/1)
Flying
White spells and black spells you cast cost less to cast.
Creature — Insect (2/1)
Red spells and white spells you cast cost less to cast.
Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Harpy Beast (2/1)
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Creature — Human Wizard (2/2)
, : Target creature gains flying and becomes blue until end of turn.
Creature — Kavu (3/4)
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Creature — Goblin (2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.
Creature — Griffin (2/2)
Flying
: Target permanent becomes white until end of turn.
Creature — Dog (2/2)
, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Creature — Human Soldier Scout (1/1)
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Human Cleric (1/2)
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Creature — Angel (2/2)
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
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