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D j  Vu (Portal Second Age)

Déjà Vu

Portal Second Age — Common

Sorcery

Déjà Vu is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

D j  Vu (Portal Second Age)
Price: PaperMTGO

TCGPlayer avg. price:

$0.69

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Rating:

7.85/10

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Cards like Déjà Vu in Standard format:

Flood of Recollection

Flood of Recollection

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

8.1 /10
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Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

4.9 /10
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Crashing Tide

Crashing Tide

Sorcery

Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

5.9 /10
$0.12
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6.1 /10
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Hour of Eternity

Hour of Eternity

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

5.6 /10
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Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

3.4 /10
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Resourceful Return

Resourceful Return

Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

2.3 /10
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Fortuitous Find

Fortuitous Find

Sorcery

Choose one or both —

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.

1.6 /10
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Compelling Argument

Compelling Argument

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
$0.34
Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.4 /10
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Unconventional Tactics

Unconventional Tactics

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

6.7 /10
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Repeating Barrage

Repeating Barrage

Sorcery

Repeating Barrage deals 3 damage to target creature or player.

Raid — : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

5 /10
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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
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Kefnet s Last Word

Kefnet's Last Word

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

5.1 /10
--
Entrancing Melody

Entrancing Melody

Sorcery

Gain control of target creature with converted mana cost X.

5 /10
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Wander in Death

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling (, Discard this card: Draw a card.)

0.4 /10
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Grim Captain s Call

Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

5 /10
--
Dusk    Dawn
//

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

8.1 /10
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Secrets of the Golden City

Secrets of the Golden City

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

7.4 /10
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