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Counterintelligence (Portal Three Kingdoms)

Counterintelligence

Portal Three Kingdoms — uncommon

Sorcery

Sets Counterintelligence has been printed in:

Counterintelligence (Portal Three Kingdoms)

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Cards like Counterintelligence in Portal Three Kingdoms:

Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

5.1 /10
~$19
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2.1 /10
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Sages Knowledge

Sage's Knowledge

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Return target sorcery card from your graveyard to your hand.

1 /10
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Borrowing 100000 Arrows

Borrowing 100,000 Arrows

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Draw a card for each tapped creature target opponent controls.

7.9 /10
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Forced Retreat

Forced Retreat

Sorcery

Put target creature on top of its owner's library.

0.9 /10
$1.38
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

7.9 /10
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Brilliant Plan

Brilliant Plan

Sorcery

Draw three cards.

3.1 /10
$3.89
Broken Dam

Broken Dam

Sorcery

Tap one or two target creatures without horsemanship.

1.9 /10
$5.37
Eunuchs Intrigues

Eunuchs' Intrigues

Sorcery

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

0.3 /10
~$14
Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.1 /10
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Burning Fields

Burning Fields

Sorcery

Burning Fields deals 5 damage to target opponent or planeswalker.

0.4 /10
$2.72
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

2.9 /10
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Deception

Deception

Sorcery

Target opponent discards two cards.

0.8 /10
$1.02
False Defeat

False Defeat

Sorcery

Return target creature card from your graveyard to the battlefield.

3.8 /10
~$18
Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.8 /10
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Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Desperate Charge

Desperate Charge

Sorcery

Creatures you control get +2/+0 until end of turn.

0.2 /10
$8.77
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

9.6 /10
~$60
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
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Virtuous Charge

Virtuous Charge

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Creatures you control get +1/+1 until end of turn.

0.2 /10
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