Advanced card search Random card
Empty City Ruse (Portal Three Kingdoms)

Empty City Ruse

Portal Three Kingdoms — Uncommon

Sorcery

Empty City Ruse is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Empty City Ruse (Portal Three Kingdoms)
Price: PaperMTGO

TCGPlayer avg. price:

$49.99

$50 $50 $50
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

9.35/10

Rate This:

Cards like Empty City Ruse in Standard format:

Fragmentize

Fragmentize

Sorcery

Destroy target artifact or enchantment with converted mana cost 4 or less.

2.4 /10
$0.15
Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.2 /10
$0.19
Harsh Scrutiny

Harsh Scrutiny

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

5.3 /10
$0.28
Duress

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

3.6 /10
$0.15
Mutiny

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

6.2 /10
$0.10
Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

8.7 /10
$0.25
Sphinx s Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

5.1 /10
--
Hour of Revelation

Hour of Revelation

Sorcery

Hour of Revelation costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

6.4 /10
$0.66
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

8.4 /10
$2.70
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

0.3 /10
$0.14
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

7.9 /10
$1.23
Claim    Fame
//

Claim // Fame

Sorcery // Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

8.5 /10
$0.36
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn.

Draw a card.

0.1 /10
$0.14
Liliana s Defeat

Liliana's Defeat

Sorcery

Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

5.2 /10
--
Battle at the Bridge

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

6 /10
$0.47
Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.

7.1 /10
$1.01
Unconventional Tactics

Unconventional Tactics

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

6.7 /10
$0.22
Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

7.4 /10
$0.35
Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

0.1 /10
$0.15
Rile

Rile

Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

5 /10
$0.13

© 2018 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.