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Lone Wolf (Portal Three Kingdoms)

Lone Wolf

Portal Three Kingdoms — Uncommon

Creature Wolf

Lone Wolf is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Lone Wolf (Portal Three Kingdoms)
Price: PaperMTGO

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$3.37

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7.44/10

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Cards like Lone Wolf in Standard format:

Longtusk Cub

Longtusk Cub

Creature Cat (2/2)

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on Longtusk Cub.

7 /10
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Undergrowth Champion

Undergrowth Champion

Creature Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

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Ajani s Comrade

Ajani's Comrade

Creature Elf Soldier (2/2)

Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.

8.8 /10
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Tangleclaw Werewolf

Tangleclaw Werewolf

Creature Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

: Transform Tangleclaw Werewolf.

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Briarbridge Patrol

Briarbridge Patrol

Creature Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

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Fibrous Entangler

Fibrous Entangler

Creature Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

: Transform Tangleclaw Werewolf.

5.2 /10
--
Ghirapur Guide

Ghirapur Guide

Creature Elf Scout (3/2)

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

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Obsessive Skinner

Obsessive Skinner

Creature Human Rogue (1/1)

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

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Tajuru Stalwart

Tajuru Stalwart

Creature Elf Scout Ally (0/1)

Converge Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Hermit of the Natterknolls

Hermit of the Natterknolls

Creature Human Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

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Stoic Builder

Stoic Builder

Creature Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

6.5 /10
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Noose Constrictor

Noose Constrictor

Creature Snake (2/2)

Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.

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Hidden Herbalists

Hidden Herbalists

Creature Human Druid (2/2)

Revolt When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add to your mana pool.

7.9 /10
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Ulvenwald Captive

Ulvenwald Captive

Creature Werewolf Horror (1/2)

Defender

: Add to your mana pool.

: Transform Ulvenwald Captive.

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Bristling Hydra

Bristling Hydra

Creature Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).

Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Thriving Rhino

Thriving Rhino

Creature Rhino (2/3)

When Thriving Rhino enters the battlefield, you get (two energy counters).

Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.

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Spirit of the Hunt

Spirit of the Hunt

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Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Silkweaver Elite

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Reach (This creature can block creatures with flying.)

Revolt When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

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Highspire Artisan

Highspire Artisan

Creature Elf Artificer (0/3)

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

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