Advanced card search Random card
Shu Elite Infantry (Portal Three Kingdoms)

Shu Elite Infantry

Portal Three Kingdoms — Common

Creature Human Soldier

Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.

Shu Elite Infantry (Portal Three Kingdoms)
Price: PaperMTGO

TCGPlayer avg. price:


$0.29 $0.43 $0.99
Low Mid High
Buy now! ▶

Loading price data




Rate This:

Cards similar to Shu Elite Infantry:

Chieftain en Dal

Chieftain en-Dal

Creature Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

4.4 /10
Benalish Commander

Benalish Commander

Creature Human Soldier (0/0)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

8.5 /10
Heliod  God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature God (5/6)


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Create a 2/1 white Cleric enchantment creature token.

9.2 /10


Creature Human (1/1)

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay .

Creatures can't attack.

9.4 /10
Dutiful Servants

Dutiful Servants

Creature Zombie (2/5)

1.3 /10
Ojutai Exemplars

Ojutai Exemplars

Creature Human Monk (4/4)

Whenever you cast a noncreature spell, choose one

Tap target creature.

Ojutai Exemplars gains first strike and lifelink until end of turn.

Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.

8.1 /10
Herald of the Host

Herald of the Host

Creature Angel (4/4)

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

5.3 /10
Ballot Broker

Ballot Broker

Creature Human Advisor (2/3)

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

0.8 /10
Slayer of the Wicked

Slayer of the Wicked

Creature Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

2.9 /10
Elvish Healer

Elvish Healer

Creature Elf Cleric (1/2)

: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.

2.1 /10
Standing Troops

Standing Troops

Creature Human Soldier (1/4)


3.9 /10
Hundred Handed One

Hundred-Handed One

Creature Giant (3/5)


: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

6.5 /10
Kor Hookmaster

Kor Hookmaster

Creature Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

1.9 /10
Paladin en Vec

Paladin en-Vec

Creature Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

7.8 /10
Nomad Decoy

Nomad Decoy

Creature Human Nomad (1/2)

, : Tap target creature.

Threshold , : Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.

3.8 /10
Reveille Squad

Reveille Squad

Creature Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

5.5 /10
Soulbound Guardians

Soulbound Guardians

Creature Kor Spirit (4/5)

Defender, flying

3.3 /10
Cloudchaser Kestrel

Cloudchaser Kestrel

Creature Bird (2/2)


When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

: Target permanent becomes white until end of turn.

1 /10
Opal Eye  Konda s Yojimbo

Opal-Eye, Konda's Yojimbo

Legendary Creature Fox Samurai (1/4)

Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.

: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

8.5 /10
Angelic Field Marshal

Angelic Field Marshal

Creature Angel (3/3)


Lieutenant As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

7.3 /10

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site. is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.