Advanced card search Random card
Sun Quan  Lord of Wu (Portal Three Kingdoms)

Sun Quan, Lord of Wu

Portal Three Kingdoms — rare

Legendary Creature — Human Soldier

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."

4/4
Sun Quan  Lord of Wu (Portal Three Kingdoms)

TCGPlayer low price:

$113.45

Buy now! ▶

Loading price data
Loading

Rating:

6.85/10

Rate This:

Cards similar to Sun Quan, Lord of Wu:

Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.13
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$12
Maze Glider

Maze Glider

Creature — Elemental (3/5)

Flying
Multicolored creatures you control have flying.

2.3 /10
$0.03
Seascape Aerialist

Seascape Aerialist

Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

4.9 /10
$0.12
Workshop Elders

Workshop Elders

Creature — Human Artificer (4/4)

Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

6.1 /10
$0.07
Battleground Geist

Battleground Geist

Creature — Spirit (3/3)

Flying
Other Spirit creatures you control get +1/+0.

3.6 /10
--
Beguiler of Wills

Beguiler of Wills

Creature — Human Wizard (1/1)

: Gain control of target creature with power less than or equal to the number of creatures you control.

6.8 /10
$1.85
Deepchannel Mentor

Deepchannel Mentor

Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

7.2 /10
$6.92
Frostwind Invoker

Frostwind Invoker

Creature — Merfolk Wizard (3/3)

Flying
: Creatures you control gain flying until end of turn.

1.4 /10
$0.13
Inniaz the Gale Force

Inniaz, the Gale Force

Legendary Creature — Djinn (4/4)

Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

5.8 /10
$0.11
Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

6.8 /10
$2.14
Nephalia Moondrakes

Nephalia Moondrakes

Creature — Drake (5/5)

Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

1.3 /10
$0.10
Novijen Sages

Novijen Sages

Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.

3.9 /10
$0.26
Pursued Whale

Pursued Whale

Creature — Whale (8/8)

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost more to cast.

6 /10
$0.28
Soulblade Djinn

Soulblade Djinn

Creature — Djinn (4/3)

Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

4.8 /10
$0.20
Tidal Terror

Tidal Terror

Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

5.8 /10
$0.02
Windstorm Drake

Windstorm Drake

Creature — Drake (3/3)

Flying
Other creatures you control with flying get +1/+0.

5.4 /10
$0.05
Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.

7.2 /10
$0.02
JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9 /10
$4.45
Aboshan Cephalid Emperor

Aboshan, Cephalid Emperor

Legendary Creature — Cephalid Noble (3/3)

Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.

4.5 /10
$0.96

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.