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Trip Wire (Portal Three Kingdoms)

Trip Wire

Portal Three Kingdoms — uncommon

Sorcery

Sets Trip Wire has been printed in:

Trip Wire (Portal Three Kingdoms)

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Cards like Trip Wire in Portal Three Kingdoms:

Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
~$276
Borrowing the East Wind

Borrowing the East Wind

Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

1.4 /10
~$80
Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.2 /10
~$45
Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$4.89
Marshaling the Troops

Marshaling the Troops

Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

0.7 /10
~$60
Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

6.4 /10
~$15
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

10 /10
~$44
Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.8 /10
~$11
Ghostly Visit

Ghostly Visit

Sorcery

Destroy target nonblack creature.

0.4 /10
$1.37
Misfortunes Gain

Misfortune's Gain

Sorcery

Destroy target creature. Its owner gains 4 life.

0.4 /10
$1.04
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

1.1 /10
$1.93
Stone Rain

Stone Rain

Sorcery

Destroy target land.

6 /10
$4.74
Imperial Edict

Imperial Edict

Sorcery

Target opponent chooses a creature they control. Destroy that creature.

0.8 /10
$1.74
Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
$9.27
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$6.92
Eunuchs Intrigues

Eunuchs' Intrigues

Sorcery

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

0.3 /10
~$14
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

5.1 /10
~$19
False Defeat

False Defeat

Sorcery

Return target creature card from your graveyard to the battlefield.

3.7 /10
~$18
Forced Retreat

Forced Retreat

Sorcery

Put target creature on top of its owner's library.

0.9 /10
$1.56
Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2.1 /10
~$32

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