Trip Wire
Portal Three Kingdoms — uncommon
Sorcery
Sets Trip Wire has been printed in:
Portal Three Kingdoms — uncommon
Sorcery
Sets Trip Wire has been printed in:
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Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Sorcery
All creatures able to block target creature this turn do so.
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
Sorcery
Draw a card for each tapped creature target opponent controls.
Sorcery
Return one or two target creatures to their owners' hands.
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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