Virtuous Charge
Portal Three Kingdoms — common
Sorcery
Creatures you control get +1/+1 until end of turn.
"The empire belongs to no one man but to all in the empire. He who has virtue shall possess it."
Portal Three Kingdoms — common
Sorcery
Creatures you control get +1/+1 until end of turn.
"The empire belongs to no one man but to all in the empire. He who has virtue shall possess it."
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Buy now! ▶Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling (, Discard this card: Draw a card.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery // Land
Creatures you control get +2/+2 until end of turn.
Makindi Mesas
Makindi Mesas enters the battlefield tapped.
: Add .
Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Creature — Elf Knight Ranger // Sorcery — Adventure (2/2)
: Creatures you control get +1/+1 until end of turn.
Bring Back
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Cleric // Sorcery (2/3)
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
Deadly Vanity
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
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