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Wielding the Green Dragon (Portal Three Kingdoms)

Wielding the Green Dragon

Portal Three Kingdoms — common

Sorcery

Sets Wielding the Green Dragon has been printed in:

Wielding the Green Dragon (Portal Three Kingdoms)

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Cards like Wielding the Green Dragon in Portal Three Kingdoms:

Borrowing the East Wind

Borrowing the East Wind

Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

1.4 /10
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Marshaling the Troops

Marshaling the Troops

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Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

0.7 /10
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Three Visits

Three Visits

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Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Riding the Dilu Horse

Riding the Dilu Horse

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Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Taunting Challenge

Taunting Challenge

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All creatures able to block target creature this turn do so.

1.2 /10
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Rockslide Ambush

Rockslide Ambush

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Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2.1 /10
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Trip Wire

Trip Wire

Sorcery

Destroy target creature with horsemanship.

0.1 /10
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Imperial Edict

Imperial Edict

Sorcery

Target opponent chooses a creature they control. Destroy that creature.

0.8 /10
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False Mourning

False Mourning

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Put target card from your graveyard on top of your library.

1.3 /10
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Fire Ambush

Fire Ambush

Sorcery

Fire Ambush deals 3 damage to any target.

1.2 /10
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Warriors Oath

Warrior's Oath

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.8 /10
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Control of the Court

Control of the Court

Sorcery

Draw four cards, then discard three cards at random.

3 /10
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Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.8 /10
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Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

6.4 /10
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Spring of Eternal Peace

Spring of Eternal Peace

Sorcery

You gain 8 life.

0.2 /10
$1.93
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
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Heavy Fog

Heavy Fog

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.

2 /10
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Counterintelligence

Counterintelligence

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Return one or two target creatures to their owners' hands.

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Desperate Charge

Desperate Charge

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Creatures you control get +2/+0 until end of turn.

0.2 /10
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False Defeat

False Defeat

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Return target creature card from your graveyard to the battlefield.

3.7 /10
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