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Wu Spy (Portal Three Kingdoms)

Wu Spy

Portal Three Kingdoms — uncommon

Creature — Human Soldier Rogue

Wu Spy rulings:

There are no rulings for Wu Spy.

Wu Spy (Portal Three Kingdoms)

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Tower Geist

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When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Dogged Detective

Dogged Detective

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When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dimir Informant

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When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Master of Death

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When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Watcher in the Mist

Watcher in the Mist

Creature — Spirit (3/4)

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When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Bronze Walrus

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Artifact Creature — Walrus (2/2)

When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Celestus Sanctifier

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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
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Llanowar Empath

Llanowar Empath

Creature — Elf Shaman (2/2)

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

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Overwhelmed Apprentice

Overwhelmed Apprentice

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When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Soulcipher Board enters the battlefield with three omen counters on it.
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Trail of Crumbs

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When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

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