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Deep Wood (Portal)

Deep Wood

Portal — uncommon

Instant

Sets Deep Wood has been printed in:

Deep Wood (Portal)

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$0.24

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Rating:

2.14/10

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Cards like Deep Wood in Portal:

Treetop Defense

Treetop Defense

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)

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Assassins Blade

Assassin's Blade

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.

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Defiant Stand

Defiant Stand

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.

0.1 /10
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Command of Unsummoning

Command of Unsummoning

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.

0.9 /10
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Harsh Justice

Harsh Justice

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

2.7 /10
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Scorching Winds

Scorching Winds

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.

1.4 /10
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Monstrous Growth

Monstrous Growth

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Target creature gets +4/+4 until end of turn.

2.8 /10
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Natures Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

10 /10
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Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

8.8 /10
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Mystic Denial

Mystic Denial

Instant

Counter target creature or sorcery spell.

0.7 /10
$0.18
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

3.9 /10
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Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.9 /10
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Mobilize

Mobilize

Sorcery

Untap all creatures you control.

6.3 /10
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Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.

9.5 /10
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Bee Sting

Bee Sting

Sorcery

Bee Sting deals 2 damage to any target.

0.6 /10
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Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
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Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.2 /10
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Natures Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

2.5 /10
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Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

0.9 /10
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Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

7.5 /10
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