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Flux (Portal)

Flux

Portal — uncommon

Sorcery

Flux rulings:

There are no rulings for Flux.

Flux (Portal)

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Khorvaths Fury

Khorvath's Fury

Sorcery

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

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Sycorax Commander

Sycorax Commander

Creature — Alien Soldier (4/2)

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

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Barbed Shocker

Barbed Shocker

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Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

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Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
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• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.

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Fervent Mastery

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You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

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Incendiary Command

Incendiary Command

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Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
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Molten Psyche

Molten Psyche

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Each player shuffles the cards from their hand into their library, then draws that many cards.
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Robber Fly

Robber Fly

Creature — Insect (1/1)

Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

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Shocker

Shocker

Creature — Insect (1/1)

Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

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The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

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Induced Amnesia

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

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Teferis Puzzle Box

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Whirlpool Warrior

Whirlpool Warrior

Creature — Merfolk Warrior (2/2)

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

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Winds of Change

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Each player shuffles the cards from their hand into their library, then draws that many cards.

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--
Laquatuss Creativity

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Target player draws cards equal to the number of cards in their hand, then discards that many cards.

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Kinetic Augur

Kinetic Augur

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Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
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Brasss TunnelGrinder  Tecutlan the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact // Legendary Land — Cave

When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

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(Transforms from Brass's Tunnel-Grinder.)
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Cavalier of Flame

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: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
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