Nature's Ruin
Portal — uncommon
Sorcery
Destroy all green creatures.
One chill blast—the exhalation of the grave.
Portal — uncommon
Sorcery
Destroy all green creatures.
One chill blast—the exhalation of the grave.
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Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy all creatures [with mana value 2 or less].
Sorcery
All creatures get -2/-2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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