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Sacred Knight (Portal)

Sacred Knight

Portal — Common

Creature — Human Knight

Sacred Knight is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander
Pauper

Sacred Knight (Portal)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.06 $0.19 $0.95
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Rating:

3.29/10

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Cards like Sacred Knight in Standard format:

Oketra the True

Oketra the True

Legendary Creature — God (3/6)

Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

: Create a 1/1 white Warrior creature token with vigilance.

9.1 /10
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General Tazri

General Tazri

Legendary Creature — Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

7.7 /10
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Angel of Invention

Angel of Invention

Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

9 /10
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Inspiring Captain

Inspiring Captain

Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

1.1 /10
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Kinjalli s Sunwing

Kinjalli's Sunwing

Creature — Dinosaur (2/3)

Flying

Creatures your opponents control enter the battlefield tapped.

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--
Relief Captain

Relief Captain

Creature — Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

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Sunscourge Champion

Sunscourge Champion

Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

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Expedition Raptor

Expedition Raptor

Creature — Bird (2/2)

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

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Steadfast Armasaur

Steadfast Armasaur

Creature — Dinosaur (2/3)

Vigilance

, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

5 /10
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Archangel Avacyn

Archangel Avacyn

Legendary Creature — Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

9.6 /10
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Tah Crop Elite

Tah-Crop Elite

Creature — Bird Warrior (2/2)

Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

1 /10
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Hero of Goma Fada

Hero of Goma Fada

Creature — Human Knight Ally (4/3)

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

6.3 /10
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Thalia  Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature — Human Soldier (3/2)

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

9.1 /10
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Steadfast Sentinel

Steadfast Sentinel

Creature — Human Cleric (2/3)

Vigilance

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

1.2 /10
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Dawnfeather Eagle

Dawnfeather Eagle

Creature — Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

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Lantern Scout

Lantern Scout

Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

7.1 /10
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Vizier of Deferment

Vizier of Deferment

Creature — Human Cleric (2/2)

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3.3 /10
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Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

0.2 /10
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Drogskol Shieldmate

Drogskol Shieldmate

Creature — Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

4.1 /10
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Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

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