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Summer Bloom (Portal)

Summer Bloom

Portal — Rare

Sorcery

Summer Bloom is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Summer Bloom (Portal)
Price: PaperMTGO

TCGPlayer avg. price:

$2.88

$1.25 $2.88 $6.02
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Rating:

8.74/10

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Cards like Summer Bloom in Standard format:

Rhonas s Last Stand

Rhonas's Last Stand

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Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.

10 /10
--
Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.1 /10
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Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

0.6 /10
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Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.1 /10
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Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

1.5 /10
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Uncage the Menagerie

Uncage the Menagerie

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Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

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Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

1.9 /10
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Sylvan Scrying

Sylvan Scrying

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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

7.6 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

2.6 /10
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Processor Assault

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

4.4 /10
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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

8.9 /10
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Compelling Argument

Compelling Argument

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
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Nissa s Renewal

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

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--
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Rolling Thunder

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Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

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Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

8.7 /10
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