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Taunt (Portal)

Taunt

Portal — Rare

Sorcery

Taunt is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Taunt (Portal)
Price: PaperMTGO

TCGPlayer avg. price:

$0.73

$0.41 $0.73 $1.16
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Rating:

7.83/10

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Cards like Taunt in Standard format:

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Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Clutch of Currents

Clutch of Currents

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Return target creature to its owner's hand.

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Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

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Roiling Waters

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Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

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Open into Wonder

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Kefnet s Last Word

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Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

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--
Dark Salvation

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Return up to three target artifacts and/or creatures to their owners' hands.

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--
Press for Answers

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Tap target creature. It doesn't untap during its controller's next untap step.

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Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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River s Rebuke

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Sorcery

Return all nonland permanents target player controls to their owner's hand.

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--
Floodwaters

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Sorcery

Return up to two target creatures to their owners' hands.

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Grasping Current

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Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

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Compelling Argument

Compelling Argument

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
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Overflowing Insight

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Sorcery

Target player draws seven cards.

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Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

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--
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Creatures you control gain trample until end of turn.

Draw a card.

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