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Thundermare (Portal)

Thundermare

Portal — rare

Creature — Elemental Horse

Thundermare rulings:

There are no rulings for Thundermare.

Thundermare (Portal)

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Shrieking Mogg

Shrieking Mogg

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Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.

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Timbermare

Timbermare

Creature — Elemental Horse (5/5)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.

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Dread Cacodemon

Dread Cacodemon

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When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

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Karrthus Tyrant of Jund

Karrthus, Tyrant of Jund

Legendary Creature — Dragon (7/7)

Flying, haste
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Firbolg Flutist

Firbolg Flutist

Creature — Giant Bard (4/4)

Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Garna the Bloodflame

Garna, the Bloodflame

Legendary Creature — Human Warrior (3/3)

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When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
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Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

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Ivory Giant

Ivory Giant

Creature — Giant (3/4)

When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

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Junkyard Genius

Junkyard Genius

Creature — Human Artificer (2/2)

When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Chittering Host

Chittering Host

Creature — Eldrazi Horror (5/6)

Haste
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When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Demon of Dark Schemes

Demon of Dark Schemes

Creature — Demon (5/5)

Flying
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get (an energy counter).
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Dreamcaller Siren

Dreamcaller Siren

Creature — Siren Pirate (3/3)

Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

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Enthralling Victor

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Creature — Human Warrior (3/2)

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Fleetwheel Cruiser

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
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Frantic Scapegoat

Frantic Scapegoat

Creature — Goat (1/1)

Haste
When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.)
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Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

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Invasion of Mercadia  Kyren Flamewright

Invasion of Mercadia // Kyren Flamewright

Battle — Siege // Creature — Goblin Spellshaper (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

Kyren Flamewright

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Invasion of Zendikar  Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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: Add one mana of any color.

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Kederekt Leviathan

Kederekt Leviathan

Creature — Leviathan (5/5)

When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
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