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Flames of the Blood Hand (Premium Deck Series: Fire and Lightning)

Flames of the Blood Hand

Premium Deck Series: Fire and Lightning — uncommon

Instant

Sets Flames of the Blood Hand has been printed in:

Flames of the Blood Hand (Premium Deck Series: Fire and Lightning)

Rating:

2.99/10

Rate This:

Cards like Flames of the Blood Hand in Premium Deck Series: Fire and Lightning:

Thunderbolt

Thunderbolt

Instant

Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.

3.8 /10
--
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

3.9 /10
--
Price of Progress

Price of Progress

Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

9.1 /10
--
Reverberate

Reverberate

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

9.6 /10
--
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.

5 /10
--
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

9.9 /10
--
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

2.5 /10
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Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

7.8 /10
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Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
--
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8 /10
--
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
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Keldon Champion

Keldon Champion

Creature — Human Barbarian (3/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.

1.7 /10
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Keldon Marauders

Keldon Marauders

Creature — Human Warrior (3/3)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

2.3 /10
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Cinder Pyromancer

Cinder Pyromancer

Creature — Elemental Shaman (0/1)

: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.

7.7 /10
--
Jaya Ballard Task Mage

Jaya Ballard, Task Mage

Legendary Creature — Human Spellshaper (2/2)

, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

5.7 /10
--
Vulshok Sorcerer

Vulshok Sorcerer

Creature — Human Shaman (1/1)

Haste
: Vulshok Sorcerer deals 1 damage to any target.

7 /10
--
Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Hellspark Elemental

Hellspark Elemental

Creature — Elemental (3/1)

Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.4 /10
--
Mogg Flunkies

Mogg Flunkies

Creature — Goblin (3/3)

Mogg Flunkies can't attack or block alone.

3 /10
--
Boggart RamGang

Boggart Ram-Gang

Creature — Goblin Warrior (3/3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

2.8 /10
--

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