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Teetering Peaks (Premium Deck Series: Fire and Lightning)

Teetering Peaks

Premium Deck Series: Fire and Lightning — Common

Land

Teetering Peaks is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Teetering Peaks (Premium Deck Series: Fire and Lightning)
Price: PaperMTGO

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Rating:

2.38/10

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Cards like Teetering Peaks in Standard format:

Looming Spires

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Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

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Desert of the Fervent

Desert of the Fervent

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Desert of the Fervent enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Neheb  the Eternal

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Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

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Conduit of Storms

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Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn.

: Transform Conduit of Storms.

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Vessel of Volatility

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, Sacrifice Vessel of Volatility: Add to your mana pool.

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Wandering Fumarole

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Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

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Crumbling Vestige

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

: Add to your mana pool. ( represents colorless mana.)

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Needle Spires

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

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Highland Lake

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Land

Highland Lake enters the battlefield tapped.

: Add or to your mana pool.

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Spirebluff Canal

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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

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Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

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Crypt of the Eternals

Crypt of the Eternals

Land

When Crypt of the Eternals enters the battlefield, you gain 1 life.

: Add to your mana pool.

, : Add , , or to your mana pool.

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Timber Gorge

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Land

Timber Gorge enters the battlefield tapped.

: Add or to your mana pool.

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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

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When Aether Hub enters the battlefield, you get (an energy counter).

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Smoldering Marsh

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(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

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(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Canyon Slough

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(: Add or to your mana pool.)

Canyon Slough enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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