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Vampire Nocturnus (Prerelease Events)

Vampire Nocturnus

Prerelease Events — Rare

Creature Vampire

Vampire Nocturnus is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Vampire Nocturnus (Prerelease Events)
Price: PaperMTGO

TCGPlayer avg. price:

$6.33

$3.89 $6.33 $12
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Rating:

9.31/10

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Cards like Vampire Nocturnus in Standard format:

Twilight Prophet

Twilight Prophet

Creature Vampire Cleric (2/4)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

9 /10
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Foundry Hornet

Foundry Hornet

Creature Insect (2/3)

Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

4.5 /10
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Mausoleum Harpy

Mausoleum Harpy

Creature Harpy (3/3)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

6 /10
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Forerunner of the Coalition

Forerunner of the Coalition

Creature Human Pirate (2/2)

When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

6.8 /10
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Dusk Charger

Dusk Charger

Creature Horse (3/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

5.9 /10
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Foundry Screecher

Foundry Screecher

Creature Bat (2/1)

Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

0.8 /10
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Lord of the Accursed

Lord of the Accursed

Creature Zombie (2/3)

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn.

8.2 /10
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Midnight Entourage

Midnight Entourage

Creature Aetherborn Rogue (3/3)

Other Aetherborn you control get +1/+1.

Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.

6.4 /10
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Pitiless Plunderer

Pitiless Plunderer

Creature Human Pirate (1/4)

Whenever another creature you control dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

6 /10
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Plague Belcher

Plague Belcher

Creature Zombie Beast (5/4)

Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

8.8 /10
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Night Market Aeronaut

Night Market Aeronaut

Creature Aetherborn Warrior (2/2)

Flying

Revolt Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

0.6 /10
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Voracious Vampire

Voracious Vampire

Creature Vampire Knight (2/2)

Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

6.2 /10
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Angrath s Ambusher

Angrath's Ambusher

Creature Orc Pirate (2/3)

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

5.2 /10
--
Tomb Robber

Tomb Robber

Creature Human Pirate (1/1)

Menace

, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Aetherborn Marauder

Aetherborn Marauder

Creature Aetherborn Rogue (2/2)

Flying, lifelink

When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

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Dire Fleet Interloper

Dire Fleet Interloper

Creature Human Pirate (2/2)

Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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Ruin Raider

Ruin Raider

Creature Orc Pirate (3/2)

Raid At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.

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Bishop of the Bloodstained

Bishop of the Bloodstained

Creature Vampire Cleric (3/3)

When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.

5.3 /10
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Lurking Chupacabra

Lurking Chupacabra

Creature Beast Horror (2/3)

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

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Anointed Deacon

Anointed Deacon

Creature Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

5 /10
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