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Branded Brawlers (Prophecy)

Branded Brawlers

Prophecy — Common

Creature Human Soldier

Branded Brawlers is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Branded Brawlers (Prophecy)
Price: PaperMTGO

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$0.16

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Rating:

3.21/10

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Cards like Branded Brawlers in Standard format:

Insolent Neonate

Insolent Neonate

Creature Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

7.7 /10
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Dragonmaster Outcast

Dragonmaster Outcast

Creature Human Shaman (1/1)

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

8.7 /10
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Inventor s Apprentice

Inventor's Apprentice

Creature Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

8.4 /10
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Lavastep Raider

Lavastep Raider

Creature Goblin Warrior (1/2)

: Lavastep Raider gets +2/+0 until end of turn.

6.2 /10
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Village Messenger

Village Messenger

Creature Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

8.8 /10
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Bold Impaler

Bold Impaler

Creature Vampire Knight (1/2)

: Bold Impaler gets +2/+0 until end of turn.

6.3 /10
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Ruinous Gremlin

Ruinous Gremlin

Creature Gremlin (1/1)

, Sacrifice Ruinous Gremlin: Destroy target artifact.

6 /10
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Falkenrath Gorger

Falkenrath Gorger

Creature Vampire Berserker (2/1)

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
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Impetuous Devils

Impetuous Devils

Creature Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

5.6 /10
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Akoum Firebird

Akoum Firebird

Creature Phoenix (3/3)

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.

6.7 /10
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Firemantle Mage

Firemantle Mage

Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.9 /10
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Howlpack Wolf

Howlpack Wolf

Creature Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

6.5 /10
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Akoum Hellkite

Akoum Hellkite

Creature Dragon (4/4)

Flying

Landfall Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

5.5 /10
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Moonrise Intruder

Moonrise Intruder

Creature Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

5.3 /10
--
Mirrorwing Dragon

Mirrorwing Dragon

Creature Dragon (4/5)

Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

8.1 /10
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Maulfist Doorbuster

Maulfist Doorbuster

Creature Human Warrior (4/2)

When Maulfist Doorbuster enters the battlefield, you get (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.

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Neck Breaker

Neck Breaker

Creature Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

5.3 /10
--
Topplegeist

Topplegeist

Creature Spirit (1/1)

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

5.3 /10
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Stensia Innkeeper

Stensia Innkeeper

Creature Vampire (3/3)

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

6.9 /10
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Gatstaf Ravagers

Gatstaf Ravagers

Creature Werewolf (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

5.3 /10
--

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