Brutal Suppression
Prophecy — uncommon
Enchantment
Sets Brutal Suppression has been printed in:
Prophecy — uncommon
Enchantment
Sets Brutal Suppression has been printed in:
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When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Creature — Human Soldier (2/2)
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to each creature and each player."
Enchantment
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Creature — Human Soldier (2/2)
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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