Celestial Convergence
Prophecy — rare
Enchantment
Sets Celestial Convergence has been printed in:
Prophecy — rare
Enchantment
Sets Celestial Convergence has been printed in:
TCGPlayer low price:
Buy now! ▶Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Enchantment
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Creature — Elemental (5/4)
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to each creature and each player."
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."
Creature — Spirit (3/3)
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.