Denying Wind
Prophecy — rare
Sorcery
Sets Denying Wind has been printed in:
Prophecy — rare
Sorcery
Sets Denying Wind has been printed in:
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Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Sorcery
Draw three cards. Then if any player pays , discard three cards.
Sorcery
Lands target player controls don't untap during their next untap step.
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
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