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Glittering Lion (Prophecy)

Glittering Lion

Prophecy — uncommon

Creature — Cat

Sets Glittering Lion has been printed in:

Glittering Lion (Prophecy)

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Cards like Glittering Lion in Prophecy:

Glittering Lynx

Glittering Lynx

Creature — Cat (1/1)

Prevent all damage that would be dealt to Glittering Lynx.
: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

3.1 /10
$0.24
Troubled Healer

Troubled Healer

Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

1.5 /10
$0.08
Ribbon Snake

Ribbon Snake

Creature — Snake (2/3)

Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

0.4 /10
$0.15
Zerapa Minotaur

Zerapa Minotaur

Creature — Minotaur (3/3)

First strike
: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

0.4 /10
$0.08
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.17
Trenching Steed

Trenching Steed

Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

2 /10
$0.10
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

0.6 /10
$0.18
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.5 /10
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Quicksilver Wall

Quicksilver Wall

Creature — Wall (1/6)

Defender (This creature can't attack.)
: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

2 /10
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Reveille Squad

Reveille Squad

Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

4.9 /10
$0.31
Soul Charmer

Soul Charmer

Creature — Human Rebel (2/2)

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

1.1 /10
$0.13
Wall of Vipers

Wall of Vipers

Creature — Snake Wall (2/4)

Defender (This creature can't attack.)
: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

0.8 /10
$0.21
Diving Griffin

Diving Griffin

Creature — Griffin (2/2)

Flying, vigilance

4 /10
$0.11
Mercenary Informer

Mercenary Informer

Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.
: Put target nontoken Mercenary on the bottom of its owner's library.

1.9 /10
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Mine Bearer

Mine Bearer

Creature — Human Soldier (1/1)

, Sacrifice Mine Bearer: Destroy target attacking creature.

1.1 /10
$0.15
Nakaya Shade

Nakaya Shade

Creature — Shade (1/1)

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

1.3 /10
$0.13
Vintara Elephant

Vintara Elephant

Creature — Elephant (4/3)

Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

0.2 /10
$0.09
Fault Riders

Fault Riders

Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

0.1 /10
$0.08
Agent of Shauku

Agent of Shauku

Creature — Human Mercenary (1/1)

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

0.8 /10
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Jeweled Spirit

Jeweled Spirit

Creature — Spirit (3/3)

Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

0.1 /10
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