Living Terrain
Prophecy — uncommon
Enchantment — Aura
Sets Living Terrain has been printed in:
Prophecy — uncommon
Enchantment — Aura
Sets Living Terrain has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to each creature and each player."
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Enchantment — Aura
Flash
Enchant creature
: Regenerate enchanted creature.
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Enchantment
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Enchantment
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Legendary Creature — Human Spellshaper (3/3)
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
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