Rib Cage Spider
Prophecy — common
Creature — Spider
Sets Rib Cage Spider has been printed in:
Prophecy — common
Creature — Spider
Sets Rib Cage Spider has been printed in:
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Buy now! ▶Creature — Bird Beast (5/4)
At the beginning of your upkeep, sacrifice Darba unless you pay .
Creature — Wurm (6/5)
You can't untap more than one land during your untap step.
Creature — Beast (3/3)
When Silt Crawler enters the battlefield, tap all lands you control.
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Creature — Turtle (2/2)
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Creature — Drake (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Creature — Human Mercenary (1/1)
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Creature — Avatar (8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Mercenary (1/1)
Flying
, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Spirit (1/1)
: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Creature — Worm Mercenary (2/2)
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
Creature — Human Soldier (2/2)
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Creature — Nightstalker (3/2)
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Efreet (5/2)
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Creature — Cat (2/2)
Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
Creature — Squid Beast (2/2)
When Gulf Squid enters the battlefield, tap all lands target player controls.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
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