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Soul Charmer (Prophecy)

Soul Charmer

Prophecy — common

Creature — Human Rebel

Sets Soul Charmer has been printed in:

Soul Charmer (Prophecy)

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Cards like Soul Charmer in Prophecy:

Death Charmer

Death Charmer

Creature — Worm Mercenary (2/2)

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .

1.1 /10
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Plague Fiend

Plague Fiend

Creature — Insect (1/1)

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

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Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

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Reveille Squad

Reveille Squad

Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

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Glittering Lion

Glittering Lion

Creature — Cat (2/2)

Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

1.4 /10
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Mine Bearer

Mine Bearer

Creature — Human Soldier (1/1)

, Sacrifice Mine Bearer: Destroy target attacking creature.

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Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

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Troubled Healer

Troubled Healer

Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

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Diving Griffin

Diving Griffin

Creature — Griffin (2/2)

Flying, vigilance

3.9 /10
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Mercenary Informer

Mercenary Informer

Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.
: Put target nontoken Mercenary on the bottom of its owner's library.

1.9 /10
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Trenching Steed

Trenching Steed

Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

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Chilling Apparition

Chilling Apparition

Creature — Spirit (1/1)

: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

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Spiketail Hatchling

Spiketail Hatchling

Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

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Fickle Efreet

Fickle Efreet

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Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

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Hollow Warrior

Hollow Warrior

Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

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Avatar of Hope

Avatar of Hope

Creature — Avatar (4/9)

If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.

2.2 /10
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Nakaya Shade

Nakaya Shade

Creature — Shade (1/1)

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

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Whip Sergeant

Whip Sergeant

Creature — Human Soldier (2/1)

: Target creature gains haste until end of turn. (It can attack this turn.)

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Agent of Shauku

Agent of Shauku

Creature — Human Mercenary (1/1)

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

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At the beginning of your upkeep, sacrifice Darba unless you pay .

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