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Steal Strength (Prophecy)

Steal Strength

Prophecy — common

Instant

Sets Steal Strength has been printed in:

Steal Strength (Prophecy)

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Cards like Steal Strength in Prophecy:

Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

0.7 /10
$0.11
Withdraw

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

3 /10
$0.18
Rhystic Shield

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

0.5 /10
$0.09
Vitalizing Wind

Vitalizing Wind

Instant

Creatures you control get +7/+7 until end of turn.

5.7 /10
$1.21
Mirror Strike

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

4 /10
$0.34
Excise

Excise

Instant

Exile target attacking creature unless its controller pays .

1.5 /10
$0.06
Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.

8.7 /10
$2.21
Inflame

Inflame

Instant

Inflame deals 2 damage to each creature dealt damage this turn.

2.3 /10
$0.09
Snag

Snag

Instant

You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.

3.4 /10
$0.23
Abolish

Abolish

Instant

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.

6 /10
$0.45
Outbreak

Outbreak

Sorcery

You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.

0.7 /10
$0.20
Rethink

Rethink

Instant

Counter target spell unless its controller pays , where X is its mana value.

3 /10
$0.23
Rhystic Lightning

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.

1.3 /10
$0.15
Searing Wind

Searing Wind

Instant

Searing Wind deals 10 damage to any target.

4.6 /10
$0.45
Soul Strings

Soul Strings

Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays .

1.5 /10
$0.18
Agent of Shauku

Agent of Shauku

Creature — Human Mercenary (1/1)

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

0.8 /10
$0.10
Flay

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay .

0.5 /10
$0.14
Psychic Theft

Psychic Theft

Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

2 /10
$0.23
Despoil

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

1.7 /10
$0.10
Elephant Resurgence

Elephant Resurgence

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

2 /10
$0.23

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