Troublesome Spirit
Prophecy — rare
Creature — Spirit
Troublesome Spirit rulings:
There are no rulings for Troublesome Spirit.
Prophecy — rare
Creature — Spirit
Troublesome Spirit rulings:
There are no rulings for Troublesome Spirit.
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Buy now! ▶Creature — Centaur Detective (3/4)
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Enchantment
At the beginning of your end step, untap all lands you control.
Legendary Creature — Elder Dragon (4/4)
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)
Creature — Beast (3/3)
When Silt Crawler enters the battlefield, tap all lands you control.
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Artifact // Land
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
Spires of Orazca
(Transforms from Thaumatic Compass.)
: Add .
: Untap target attacking creature an opponent controls and remove it from combat.
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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