Advanced card search Random card
Vitalizing Wind (Prophecy)

Vitalizing Wind

Prophecy — rare

Instant

Creatures you control get +7/+7 until end of turn.

"The fifth wind of ascension is Exalter, fulfilling Keld's destiny." —*Keld Triumphant*

Vitalizing Wind (Prophecy)

TCGPlayer low price:

$1.21

Buy now! ▶

Loading price data
Loading

Rating:

5.75/10

Rate This:

Cards similar to Vitalizing Wind:

Hit  Run

Hit // Run

Instant // Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Run

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

2.2 /10
$0.17
Return of the Wildspeaker

Return of the Wildspeaker

Instant

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

10 /10
$1.88
Strength of Night

Strength of Night

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

0.6 /10
$0.18
Kindred Summons

Kindred Summons

Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

9.4 /10
$7.53
Overwhelm

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

3.2 /10
$0.02
Violent Outburst

Violent Outburst

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.

6 /10
$6.49
Decree of Savagery

Decree of Savagery

Instant

Put four +1/+1 counters on each creature you control.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

6.2 /10
$0.22
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.7 /10
$0.17
Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

0.3 /10
$0.01
Tandem Takedown

Tandem Takedown

Instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

5 /10
$0.02
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

8.6 /10
$0.31
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

6.5 /10
$0.10
Hezrou  Demonic Stench

Hezrou // Demonic Stench

Creature — Frog Demon // Instant — Adventure (6/6)

Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.

Demonic Stench

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

4.4 /10
$0.07
Response  Resurgence

Response // Resurgence

Instant // Sorcery

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

8.9 /10
$0.23
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.69
Warriors Lesson

Warriors' Lesson

Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

5.4 /10
$0.07
Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

5.8 /10
$0.11
You Look Upon the Tarrasque

You Look Upon the Tarrasque

Instant

Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

7.3 /10
$0.11
Ambitious Assault

Ambitious Assault

Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

5.4 /10
$0.02
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.2 /10
$0.11

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.