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Vitalizing Wind (Prophecy)

Vitalizing Wind

Prophecy — rare

Instant

Sets Vitalizing Wind has been printed in:

Vitalizing Wind (Prophecy)

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$1.21

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Rating:

5.75/10

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Cards like Vitalizing Wind in Prophecy:

Rhystic Shield

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

0.5 /10
$0.09
Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

0.7 /10
$0.11
Snag

Snag

Instant

You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.

3.4 /10
$0.23
Searing Wind

Searing Wind

Instant

Searing Wind deals 10 damage to any target.

4.6 /10
$0.45
Steal Strength

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

0.4 /10
$0.07
Mirror Strike

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

4 /10
$0.34
Withdraw

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

3 /10
$0.18
Excise

Excise

Instant

Exile target attacking creature unless its controller pays .

1.5 /10
$0.06
Rethink

Rethink

Instant

Counter target spell unless its controller pays , where X is its mana value.

3 /10
$0.23
Rhystic Lightning

Rhystic Lightning

Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.

1.3 /10
$0.15
Abolish

Abolish

Instant

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.

6 /10
$0.45
Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.

8.7 /10
$2.21
Inflame

Inflame

Instant

Inflame deals 2 damage to each creature dealt damage this turn.

2.3 /10
$0.09
Elephant Resurgence

Elephant Resurgence

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

2 /10
$0.23
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

8.1 /10
$4.17
Thrive

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

5.6 /10
$0.10
Wing Storm

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

0.6 /10
$0.16
Blessed Wind

Blessed Wind

Sorcery

Target player's life total becomes 20.

2.1 /10
$0.25
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

5.7 /10
$0.37
Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

3.2 /10
$0.34

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