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Wild Might (Prophecy)

Wild Might

Prophecy — Common

Instant

Wild Might is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Wild Might (Prophecy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.05 $0.17 $1.15
Low Mid High
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Rating:

2.9/10

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Cards like Wild Might in Standard format:

Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

1 /10
$0.15
Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

1 /10
$0.14
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

0.5 /10
$0.15
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
$0.14
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
$0.15
Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

0.9 /10
$0.15
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

0.4 /10
$0.15
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.34
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.17
Lead by Example

Lead by Example

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

0 /10
$0.14
Plummet

Plummet

Instant

Destroy target creature with flying.

4.3 /10
$0.21
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

5.4 /10
$0.24
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

8.4 /10
$1.31
Grapple with the Past

Grapple with the Past

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

2.9 /10
$0.17
Commencement of Festivities

Commencement of Festivities

Instant

Prevent all combat damage that would be dealt to players this turn.

0.1 /10
$0.14
Haze of Pollen

Haze of Pollen

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

0.1 /10
$0.13
Natural Obsolescence

Natural Obsolescence

Instant

Put target artifact on the bottom of its owner's library.

0 /10
$0.14
Clip Wings

Clip Wings

Instant

Each opponent sacrifices a creature with flying.

1.5 /10
$0.15
Dissenter s Deliverance

Dissenter's Deliverance

Instant

Destroy target artifact.

Cycling (, Discard this card: Draw a card.)

0.1 /10
$0.13
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

0.1 /10
$0.14

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