Wild Might
Prophecy — common
Instant
Sets Wild Might has been printed in:
Prophecy — common
Instant
Sets Wild Might has been printed in:
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Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Instant
Counter target spell unless its controller pays , where X is its mana value.
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Sorcery
Lands target player controls don't untap during their next untap step.
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
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