Cerulean Sphinx
Ravnica: City of Guilds — rare
Creature — Sphinx
Cerulean Sphinx rulings:
There are no rulings for Cerulean Sphinx.
Ravnica: City of Guilds — rare
Creature — Sphinx
Cerulean Sphinx rulings:
There are no rulings for Cerulean Sphinx.
TCGPlayer low price:
Buy now! ▶Creature — Dragon (5/5)
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Creature — Spirit (5/1)
Flying
: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature — Hellion (7/7)
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.
Land
: Add .
, , Exile Ominous Cemetery: Target creature's owner shuffles it into their library.
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Artifact Creature — Alien Angel (2/2)
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Instant
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Legendary Creature — Eldrazi (15/15)
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
Legendary Planeswalker — Jace
+1: Look at the top two cards of your library. Put one of them into your graveyard.
?3: Return another target nonland permanent to its owner's hand.
?8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Legendary Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
?1: Return target creature to its owner's hand.
?12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Instant
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Creature — Dragon (4/4)
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
Legendary Creature — God // Legendary Creature — Bird (1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Hakka, Whispering Raven
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Creature — Angel (3/5)
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
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