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Civic Wayfinder (Ravnica: City of Guilds)

Civic Wayfinder

Ravnica: City of Guilds — common

Creature — Elf Druid Warrior

Civic Wayfinder (Ravnica: City of Guilds)

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Cards like Civic Wayfinder in Ravnica: City of Guilds:

Carven Caryatid

Carven Caryatid

Creature — Spirit (2/5)

Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.

7.7 /10
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Grozoth

Grozoth

Creature — Leviathan (9/9)

Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: Grozoth loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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Hunted Troll

Hunted Troll

Creature — Troll Warrior (8/4)

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate Hunted Troll.

7.4 /10
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Dimir House Guard

Dimir House Guard

Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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Dimir Infiltrator

Dimir Infiltrator

Creature — Spirit (1/3)

Dimir Infiltrator can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.8 /10
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Drift of Phantasms

Drift of Phantasms

Creature — Spirit (0/5)

Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.9 /10
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StoneSeeder Hierophant

Stone-Seeder Hierophant

Creature — Human Druid (1/1)

Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
: Untap target land.

7 /10
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Vinelasher Kudzu

Vinelasher Kudzu

Creature — Plant (1/1)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

6 /10
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Loxodon Hierarch

Loxodon Hierarch

Creature — Elephant Cleric (4/4)

When Loxodon Hierarch enters the battlefield, you gain 4 life.
, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

5.4 /10
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Netherborn Phalanx

Netherborn Phalanx

Creature — Horror (2/4)

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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Greater Mossdog

Greater Mossdog

Creature — Plant Dog (3/3)

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

4.5 /10
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Ivy Dancer

Ivy Dancer

Creature — Dryad Shaman (1/2)

: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

2.1 /10
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Trophy Hunter

Trophy Hunter

Creature — Human Archer (2/3)

: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

3.8 /10
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Auratouched Mage

Auratouched Mage

Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

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Nullmage Shepherd

Nullmage Shepherd

Creature — Elf Shaman (2/4)

Tap four untapped creatures you control: Destroy target artifact or enchantment.

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Scion of the Wild

Scion of the Wild

Creature — Avatar (0/0)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

3.1 /10
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Transluminant

Transluminant

Creature — Dryad Shaman (2/2)

, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

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Drake Familiar

Drake Familiar

Creature — Drake (2/1)

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

1.4 /10
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Mausoleum Turnkey

Mausoleum Turnkey

Creature — Ogre Rogue (3/2)

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

1.8 /10
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FlameKin Zealot

Flame-Kin Zealot

Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

3.6 /10
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