Consult the Necrosages
Ravnica: City of Guilds — common
Sorcery
Consult the Necrosages rulings:
There are no rulings for Consult the Necrosages.
Ravnica: City of Guilds — common
Sorcery
Consult the Necrosages rulings:
There are no rulings for Consult the Necrosages.
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Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Sorcery
Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.
Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Legendary Planeswalker — Dack
+1: Target player draws two cards, then discards two cards.
?2: Gain control of target artifact.
?6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Instant // Sorcery
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Carnage
Carnage deals 3 damage to target opponent. That player discards two cards.
Creature — Cephalid (2/2)
: Target player draws two cards, then discards two cards.
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery // Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Dirty
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Battle — Siege // Sorcery
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Trouble
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
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