Drift of Phantasms
Ravnica: City of Guilds — common
Creature — Spirit
Sets Drift of Phantasms has been printed in:
Ravnica: City of Guilds — common
Creature — Spirit
Sets Drift of Phantasms has been printed in:
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Buy now! ▶Creature — Drake (2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Creature — Spirit (4/6)
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
Creature — Human Rogue (1/2)
: Each player draws a card, then discards a card.
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Human Wizard (1/1)
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Creature — Faerie Rogue (1/1)
Flying
When Surveilling Sprite dies, you may draw a card.
Creature — Human Wizard (2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
Creature — Vedalken Wizard (1/4)
, : Target player mills two cards.
Creature — Faerie Rogue (1/3)
Flying
Players play with the top card of their libraries revealed.
Legendary Creature — Human Wizard (2/3)
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
Creature — Spirit (2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Creature — Shapeshifter (0/2)
: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Creature — Spirit (1/3)
Dimir Infiltrator can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Human Rogue (1/2)
( can be paid with either or .)
, : Look at the top card of target player's library. You may put that card into that player's graveyard.
Creature — Vampire (4/4)
Flying
At the beginning of your upkeep, you lose 1 life.
Creature — Spirit (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Spirit (2/5)
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Creature — Leviathan (9/9)
Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: Grozoth loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact Creature — Golem (0/6)
Defender
: Put target card from a graveyard on the bottom of its owner's library.
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