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Grozoth (Ravnica: City of Guilds)

Grozoth

Ravnica: City of Guilds — rare

Creature — Leviathan

Sets Grozoth has been printed in:

Grozoth (Ravnica: City of Guilds)

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5.36/10

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Cards like Grozoth in Ravnica: City of Guilds:

Tidewater Minion

Tidewater Minion

Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)
: Tidewater Minion loses defender until end of turn.
: Untap target permanent.

4.8 /10
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Drift of Phantasms

Drift of Phantasms

Creature — Spirit (0/5)

Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.9 /10
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Ethereal Usher

Ethereal Usher

Creature — Spirit (2/3)

, : Target creature can't be blocked this turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

4.4 /10
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Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4.8 /10
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Netherborn Phalanx

Netherborn Phalanx

Creature — Horror (2/4)

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.5 /10
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Drake Familiar

Drake Familiar

Creature — Drake (2/1)

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

1.4 /10
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Mindleech Mass

Mindleech Mass

Creature — Horror (6/6)

Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.

7.4 /10
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Vedalken Dismisser

Vedalken Dismisser

Creature — Vedalken Wizard (2/2)

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

1.3 /10
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Dimir Infiltrator

Dimir Infiltrator

Creature — Spirit (1/3)

Dimir Infiltrator can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.8 /10
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Hunted Phantasm

Hunted Phantasm

Creature — Spirit (4/6)

Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

6.3 /10
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Spawnbroker

Spawnbroker

Creature — Human Wizard (1/1)

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

4.5 /10
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Szadek Lord of Secrets

Szadek, Lord of Secrets

Legendary Creature — Vampire (5/5)

Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5.2 /10
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Auratouched Mage

Auratouched Mage

Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

4.8 /10
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Chorus of the Conclave

Chorus of the Conclave

Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

3.2 /10
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Torpid Moloch

Torpid Moloch

Creature — Lizard (3/2)

Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

0.7 /10
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Terraformer

Terraformer

Creature — Human Wizard (2/2)

: Choose a basic land type. Each land you control becomes that type until end of turn.

0.3 /10
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Belltower Sphinx

Belltower Sphinx

Creature — Sphinx (2/5)

Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

4 /10
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Cerulean Sphinx

Cerulean Sphinx

Creature — Sphinx (5/5)

Flying
: Cerulean Sphinx's owner shuffles it into their library.

1.2 /10
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Zephyr Spirit

Zephyr Spirit

Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

0.6 /10
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Dimir House Guard

Dimir House Guard

Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.5 /10
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