Halcyon Glaze
Ravnica: City of Guilds — uncommon
Enchantment
Sets Halcyon Glaze has been printed in:
Ravnica: City of Guilds — uncommon
Enchantment
Sets Halcyon Glaze has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Enchantment — Aura
Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Enchantment — Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment — Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Attach Stasis Cell to target creature.
Enchantment — Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment — Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
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