Rain of Embers
Ravnica: City of Guilds — common
Sorcery
Sets Rain of Embers has been printed in:
Ravnica: City of Guilds — common
Sorcery
Sets Rain of Embers has been printed in:
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Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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